Commercial Art Portfolio
January Vocabulary
1. Project Scope
2. Change Orders
3. Feedback Loop - The order in which feedback is presented on a part of a project.
4. Scope Creep - Continuous and unauthorized growth of a project's scope.
5. Target Audience - The specific group of consumers that will most likely want to buy your product or service.
6. Demographics - The groupings in your target audience that can be age, gender, education level, income level, and gender.
7. Questions to Ask the Client - What are the goals of the project? Who is the target audience? What are the audience demographics?
8. Project Specs - Description of the project needs to be done.
9. Timeline - The estimated time it will take to complete a project and when its due.
10. Project Phase - The grouping steps required to finish a project. They are broken down into sections and put on a timeline.
11. Planning and Analysis Phase - The first step in the project when a team collaborates on how to solve a problem in the project.
12. Designing Phase - The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase - The third step in the project when a team makes sure everything that was designed works correctly.
14. Implementing/Publishing Phase - The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15. Iterative Design - A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process - Discuss intention of the job, research similar jobs, brainstorm, make edits and refine work. This is a specific example of iterative design.
17. Non-Destructive Edits - When you make edits that are not permanent. You can easily change these edits at any time.
18. Destructive Edits - When you make edits that are permanent
2. Change Orders
3. Feedback Loop - The order in which feedback is presented on a part of a project.
4. Scope Creep - Continuous and unauthorized growth of a project's scope.
5. Target Audience - The specific group of consumers that will most likely want to buy your product or service.
6. Demographics - The groupings in your target audience that can be age, gender, education level, income level, and gender.
7. Questions to Ask the Client - What are the goals of the project? Who is the target audience? What are the audience demographics?
8. Project Specs - Description of the project needs to be done.
9. Timeline - The estimated time it will take to complete a project and when its due.
10. Project Phase - The grouping steps required to finish a project. They are broken down into sections and put on a timeline.
11. Planning and Analysis Phase - The first step in the project when a team collaborates on how to solve a problem in the project.
12. Designing Phase - The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13. Testing Phase - The third step in the project when a team makes sure everything that was designed works correctly.
14. Implementing/Publishing Phase - The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15. Iterative Design - A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16. Visual Design Process - Discuss intention of the job, research similar jobs, brainstorm, make edits and refine work. This is a specific example of iterative design.
17. Non-Destructive Edits - When you make edits that are not permanent. You can easily change these edits at any time.
18. Destructive Edits - When you make edits that are permanent
February Vocabulary
- Symmetry - The work of art is the same on one side as the other, a mirror image of itself, on both sided of a centerline.
- Radial Symmetry - A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
- Contrast - The arrangement of different elements in a design to create visual interest, emphasis, or a focal point. Contrast can be achieved through variations in color, size, shape, texture, or typography.
- Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention. Emphasis can be achieved through size, color, or positioning.
- PNG - A file type used for online (Not printing) that has a transparent background.
- RAW File - An uncompressed file directly exported from a camera with the most detail possible for editing. After editing, RAW files are often compressed into JPG files.
- Release - A legal document giving permission from the copyright holder to use copyrighted material.
- Metadata - Information about an image file such as copyright information.
- Rasterize - To convert a vector image to pixels (Raster image). Text and shape created with the shape tool are the only vectors in Photoshop.
- Resample - To change the dimensions of a raster image by adding or deleting pixels through sampling.
- Gradient - A gradual fade between colors.
- Rule of Thirds - The technique of suing a grid of three rows and columns and placing important elements where the lines meet.
- Crop - To cut out unnecessary parts of an image to improve framing, highlight a subject or change the image's aspect ratio.
- Grayscale - The use of only black, white, and shades of gray in an image.
- Saturation - The intensity (Brightness) of a color.
- Value - The lightness or darkness of a color.
- Creative Commons - Copyright license that allows anyone to use a work in certain ways with permission from the creator.
- Non-Commercial - Copyright license that does not allow profit to be made from the use of a creative work.
- Public Domain - Creative wok that can be use without permission because it is owned by the public.
- Development Order - 1-Planning, 2-Designing, 3-Building, 4-Testing, 5-Publishing.
- Orientation - Specify a page orientation for the document as either portrait or landscape.
- Foreground - Elements in a composition that are closest to the viewer.
- No Derivatives - Copyright license that allows others to use a creative work but it cannot be changed in any way.
- Share Alike - Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative works must be distributed under the same terms and conditions as the original work.
- Iterative Design - Involves a continuous cycle of planning, analysis, implementation, and evaluation.
- Rule of Thirds - The technique of suing a grid of three rows and columns and placing important elements where the lines meet.
- Gestalt Principle - When things appear to be similar to each other, we group them together.
- Emphasis - The principle of design that highlights the most important elements in a composition to draw the viewers attention. Emphasis can be achieved through size, color, or positioning.